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1. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Swarms were once apon a time. A heavy wepon (they came attached to the dire scentinal bpos) they were also once dumbfire .
- by pegasis prime - at 2015.09.03 09:28:00
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2. Better music please! - in Feedback/Requests [original thread]
Pros don't listen to tunes when In battle. I turn my music right down and you'd never believe how many sneaky scouts iv heard trying to sneak up on me .
- by pegasis prime - at 2015.08.12 06:45:00
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3. Bring back vehichle shield rechargers - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Since the shield recharge rate is a lot better than what it use to be they would actually be a pretty useful module now. Tottaly agree but I would also love them to return the remote shield repair units for spider tanking
- by pegasis prime - at 2015.06.11 15:32:00
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4. A brilliant idea about gettting out of a vehicle - in Feedback/Requests [original thread]
I sure sted giving the pilot the option to eject unwanted bluberries back in chrome but was shot down as it would also lead to some awesome trolling i. E. Drive I under one of the turtle backs and eject your gunners at 50mph lol
- by pegasis prime - at 2015.04.05 10:14:00
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5. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
I can honestly say iv never seen a heavy gram that could withstand my 80gj particle cannon. And 8 must say if i do i will be mightly impressed .
- by pegasis prime - at 2015.04.02 16:58:00
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6. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
CCP Rattati wrote: Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while ...
- by pegasis prime - at 2015.04.01 17:49:00
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7. Armor Tanks are OP. - in Feedback/Requests [original thread]
After testing the armour tanks thus build I can say (with a reluctant heart as i hate to think any form of tanking needs nerfing) armour tanks are quite literally op as **** . This was the fit i was running and it was nigh on destructible Prot...
- by pegasis prime - at 2015.03.25 20:09:00
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8. Missile Turret range - in Feedback/Requests [original thread]
Missiles should be round the 300m mark rails should hit hard at 400m and blasters should still be semi effective at 150m with next to no dammage at 200 m .
- by pegasis prime - at 2015.03.21 15:22:00
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9. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
I wouldent mind the 8x multyplyer if it came with a bonus say +5% PG and CPU per level .
- by pegasis prime - at 2015.03.15 09:12:00
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10. Echo tank feedback - in Feedback/Requests [original thread]
Iv actually been having quite allot of fun with the new shield based Hav's, there seems to be 2 successfull schools of thought when it comes to fitting, it's either low shielding with high resists, high dammage and quick regen I.e. 2 hardners a bo...
- by pegasis prime - at 2015.03.15 08:26:00
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11. Large Missiles might be a bit underpowered now. - in Feedback/Requests [original thread]
2 complex missile dammage mods and xts still packs a punch. I have ran missiles this build without dammagemods and they still pop armour tanks if you get the drop on them . I have found with missiles after the hot fix you need either a nitro to ke...
- by pegasis prime - at 2015.03.14 14:58:00
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12. Active module mechanics - in Feedback/Requests [original thread]
You make an absolutely spot on point . As I often just turn off a hardner when it's no longer needed I.e. when the tank I'm hunting is dead or the av dude that was trying to pop me got ****** . This idea make compleat sence .+1 good show.
- by pegasis prime - at 2015.03.14 13:59:00
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13. Breach forge gun. - in Feedback/Requests [original thread]
Iv found the good ol breech to be more than usefull. It's not a front line forge gun it's designed to be used from Elavated positions that provide you with cover. Granted it's long charge time makes it a wepon that should be used from a prepaid po...
- by pegasis prime - at 2015.02.22 09:05:00
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14. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Swarm launchers used to be heavy wepons. That's why the immortal vid has heavies using swarms . Swarms also used to be dumb fire and actually were quite op against infantry .
- by pegasis prime - at 2015.01.22 12:49:00
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15. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I would dig squad sizes being reduced to 4 or 5 as long as an increase of players per machine say 20 a side also accompanys this
- by pegasis prime - at 2015.01.19 12:11:00
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16. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Should be with swarms. I'm not changing them from what we have now because they will have the lowest alpha/refire ratio by a wide margin. Wiyrkomi swarms DPS is just shy of 400 higher than the IAFG today. 250-300 when comp...
- by pegasis prime - at 2015.01.19 11:47:00
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17. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think you are misunderstanding me. Turret TTK should increase 20-30%. So if the fights lasted 8 seconds before, they will now last 10-11 between vehicles. ONLY between vehicles. All heavy turrets will maintain higher o...
- by pegasis prime - at 2015.01.19 10:34:00
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18. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: pegasis prime wrote: If you guys are working on what sort of fits both shield and armour tankers used to run before the changes made through uprising then I'd recommend searching uo void echos old tank guides in the rook...
- by pegasis prime - at 2015.01.10 15:39:00
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19. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
If you guys are working on what sort of fits both shield and armour tankers used to run before the changes made through uprising then I'd recommend searching uo void echos old tank guides in the rookie training grounds void had posted quitea bit a...
- by pegasis prime - at 2015.01.10 15:30:00
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20. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'll grab the chrome spreadsheets and plug in numbers. I'm going to copy over the HAVs but I will have to modify the AV numbers to compensate for the loss of the weaponry skill, as well as heavy damage mods getting wacked ...
- by pegasis prime - at 2015.01.10 11:54:00
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